Sonic Frontiers: everything we know and want

It’s an important year for Sonic the Hedgehog. The blue blur and Sega mascot already have a big-budget movie sequel and are gearing up for a compilation game, but the centerpiece of the year seems to be Sonic Frontiers – an ambitious new 3D Sonic project featuring some of the best talents of sonic from the past games. Details about the new Sonic game are scarce so far, but we expect to see more as it prepares for its late 2022 release. Here’s everything we know, and everything we hope to see, from Sonic Frontiers.

A new “open-zone” Sonic

The new Sonic game seemed to be teasing Breath of the Wild vibes with its first image, which shows Sonic standing on a cliff overlooking a vast land. That was an indication of the direction of this game, which Sega calls an “open-zone-inspired” approach.

Now playing: Sonic Frontiers Trailer Unveils | Game Awards 2021

Instead of a series of stages that Sonic makes his way through, Sonic Frontiers is set in Starfall Islands. The new area is a vast open-world area made up of forests, waterfalls, and deserts. An early teaser showed off some of the environments, along with a huge boss encounter. Sega has not described how traditional Sonic elements such as rings, bonus stages and boss battles will work within this new context.

Aim high

Sega clearly intends this to be a prestige Sonic game. The open world structure represents a major change in the Sonic games. And it wants its review scores to match that ambition. In a recent Q&A with investors, Sega CEO Haruki Satomi and CFO Koichi Fukazama were asked about the company’s goals for game quality. The executives said the team is working hard to improve the quality of the game, to the point where it gets high review scores and becomes a “must-buy” release.

Of course, many games aim for high scores – no developer or publisher intentionally makes a dud. But it’s unusual for Sega executives to set these kinds of ambitious goals, especially to do so in public.

developers developers developers

To the extent that Sega wants Sonic Frontiers to be a huge success, it’s putting some of its most accomplished Sonic developers on the project. Sonic Team Japan is developing the project, led by Morio Kishimoto. Kishimoto was the director of Sonic Lost World, Sonic Forces, and Sonic Colors, the latter of which was high enough in the fan community to warrant a recent re-release on modern platforms.

Publication date

Sega has not outlined a specific release date for Sonic Frontiers. So far we only have a late 2022 release window.

Downloadable Content

Sega has not announced any downloadable content or other post-launch support plans for Sonic Frontiers.

what we want

Gotta go fast

Speed ​​is an important part of Sonic’s identity, but we want to see how that idea manifests itself in this new gameplay context. While the 2D games Sonic ping pong around a stage so fast that you can barely keep up with obstacles, the 3D games have used more of a behind-the-back racing game style with some floral details to keep it stylish. Placing the character in an open world presents new opportunities and challenges for his signature speed. The game should make you feel the freedom to zoom from one place to another at blistering speed, while also finding ways to avoid losing momentum on random obstacles.

Just Sonic, please

Sonic’s expansive cast of animal lovers has been heavily blamed for the series’ uneven quality. And while those criticisms aren’t always fair – leave Big the Cat alone, he didn’t hurt anyone – it’s nevertheless true that such a sprawling cast can make the game feel unfocused and distract from what it is supposed to make Sonic different. to do: his speed. This open world is going to be a difficult concept to capture with just one playable character, so let’s not water it down with someone else. Major characters like Tails and Knuckles may appear, but the game should focus entirely on Sonic.

Go Super Sonic

Open world games can be great, but they can also suffer from a certain equality of pace and design that makes the conclusion feel empty. If Sonic is going to enter such a realm, do something big for the last act that will make it memorable and unique. For example, let a crashed Death Egg change the landscape significantly, or give you a completely new traversal tool by unlocking Super Sonic. That will make the game feel like it’s building towards a climax rather than staying flat.

weapons degradation

We’re kidding, that’s for sure.

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Arun Agarwal
I am Arun Agarwal, a passionate blogger and gamer. I love to share my thoughts on games and technology through blog posts. I’m also an avid reader of books about history, philosophy, science-fiction, and other genres as well as an anime fan. I like reading books that give me new perspectives or help me think differently about the world around us.